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"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?"
In 3000 Scoundrels, players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to build powerful combos, steal technology, and outsmart your foes.
Each turn, you play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You don’t need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game.
Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.
—description from the publisher
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Corey Konieczka |
Mechanics | Hidden Victory Points, Open Drafting, Deduction |
Theme | American West, Bluffing |
Publisher | Asmodee China, Asmodee Italia, Asmodee Spain, Gém Klub Kft., Hobby Japan, Unexpected Games, Asmodee |
CHRISDH
I’m a little torn on this one. This game just seems like it would be great. The mechanics of bluffing, card crafting, and even engine building all seem really cool. I really enjoy the western theme, too. There are just some aspects of it that I wish were better. First off, The card crafting is a bit fiddly and the scoundrels can be pretty swingy. I also wish there was something more than just stealing safes. Maybe some other cool actions that go along with the theme. As it is, the actions don’t all seem that interesting to me. I do like the reward/consequence for catching someone who bluffs. I’m not entirely sure which length of the game is better, the 2 day or 3 day. The 3 day with four players did feel longer than I would like for a game like this. Overall, I enjoyed the game and am open to playing more, but I can’t see myself playing it often.
Halloumiface
Good fun, but often seems to run out of steam before the last card in a 3 round game with 2 players, while the 2 day game feels tighter. It's filler+ but one for experienced gamers due to the card interactions.
Beccione
I found really fun this game! have played 4 times in 4 players and we really like the 2 bluufff mode in the game! really nice the graphics idea to join the 2 cards into one to have everytime different games. Maybe it could be a bit of unbalcne between some matches but it's a think i can accept in this game.