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"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?"
In 3000 Scoundrels, players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to build powerful combos, steal technology, and outsmart your foes.
Each turn, you play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You don’t need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game.
Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.
—description from the publisher
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Corey Konieczka |
Mechanics | Hidden Victory Points, Open Drafting, Deduction |
Theme | American West, Bluffing |
Publisher | Asmodee China, Asmodee Italia, Asmodee Spain, Gém Klub Kft., Hobby Japan, Unexpected Games, Asmodee |
holf
一款玩角色能力跟吹牛的分贓遊戲,每一回合玩家要覆蓋出牌在自己的區域,點數可以符合,也可以不符合,啟動完能力之後其他玩家可以決定要不要放追隨者在這張卡片上,如果抓到吹牛會獲得聲望,沒抓到會被送去坐牢,聲望的高低會帶來分數,而遊戲主要的分數來自於銀行的保險庫,共三回合每一回合最多能拿一個保險箱,好玩的地方在於用一張卡片同時啟動了需要相同點數的惡棍,形成了combo,其他玩家不相信結果是真的那種感覺吧~
andymanpants
Super creative and unique. I almost wish they’d leaned a little bit less into some of the other mechanics of the game to focus more on the scoundrels, which is where the real juice is for me. Some of the mechanics (limited number of safes, limited scoundrel activations/turn, safe scout tokens, the limited card-slot action economy, etc.) make sense from a balancing perspective, but took away some of the magic imo. I don’t say that to pooh-pooh what’s really an ingenious, fantastic game, just to say that this game is annoyingly close to being something I’d want to play every week, but didn’t quite hit that magic balance of ingredients that makes a great game a true masterpiece.
Kihlar
Petit jeu facile à apprendre et amusant. Le matériel est de très bonne qualité et la rejouabilité hallucinante. En terme de mécanique le bluff est central mais, étrangement c’est la construction du moteur qui cache le vrai sel du jeu. Il en ressort un décalage qui a été pour moi un obstacle à l’immersion. Le prix pourrait surprendre et viens des cartes en cellulo à min avis. Malheureusement cela en fait un jeu cher pour ce qu’il est. J’ai eu du plaisir à jouer mais n’est pas été happé par le jeu, ni par rapport au thème, ni par rapport à la mécanique.