Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “3000 Scoundrels”
You must be logged in to post a review.
You must be logged in to post a review.
"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?"
In 3000 Scoundrels, players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to build powerful combos, steal technology, and outsmart your foes.
Each turn, you play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You don’t need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game.
Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.
—description from the publisher
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Corey Konieczka |
Mechanics | Hidden Victory Points, Open Drafting, Deduction |
Theme | American West, Bluffing |
Publisher | Asmodee China, Asmodee Italia, Asmodee Spain, Gém Klub Kft., Hobby Japan, Unexpected Games, Asmodee |
Higgs4047
Sounds interesting, and the overlapping transparent cards are cool! (for variability/replayability too)
Kihlar
Petit jeu facile à apprendre et amusant. Le matériel est de très bonne qualité et la rejouabilité hallucinante. En terme de mécanique le bluff est central mais, étrangement c’est la construction du moteur qui cache le vrai sel du jeu. Il en ressort un décalage qui a été pour moi un obstacle à l’immersion. Le prix pourrait surprendre et viens des cartes en cellulo à min avis. Malheureusement cela en fait un jeu cher pour ce qu’il est. J’ai eu du plaisir à jouer mais n’est pas été happé par le jeu, ni par rapport au thème, ni par rapport à la mécanique.
Goodsound
Gameplay feels a bit different than most of any other games I’ve played. However there is still a slight engine building with the scroundrels cards and some bluffing with action selection. While a two day play with eight actions felt a bit short the three day variant with 12 action felt a bit long… and there was not much left to do in the longer version at the end so there are still a few rough edges in this game.