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The Sherlock Files: Elementary Entries
40m - 60m
1 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games that use the Memory mechanic require players to recall previous game events or information in order to reach an objective.
Memory
Deduction
25.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Happymrdave
The system itself has some swingy issues - namely if certain evidence is lost early on because it's too early to know if it is relevant or not, some cases can become _very_ haphazard. But that said, it's a fun coop deductive game that feels quite fresh. So... flawed, but also can be a lot of fun.
londonleon
As a game, it's an interesting concept. We played with 2 people, and finished the box (all three scenarios) in just over an hour total. For the money, it doesn't give anywhere near the experience of an Unlock style game, and once we realized that as long as you have good memories you never really have to play a card (just talk about everything you've discarded during the discussion portion) then it took a lot of the shine off the game. It has solo rules, but I'd much rather solve a bunch of 5 minute mysteries in book form than cough up the cash for this as a solo game. Having more than 2 people just means more communication at the end, but I'm not sure how it adds to gameplay value (again, as long as everyone has decent memories).
Arvias
The plane case was ok, but the other two were confusing and there were multiple ways it could've happened. The system is great, and I see potential, but for a 2-hour gaining experience, this is too expensive. Unlock boxes offer a way better time for the money.