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Be the first to review “Hues and Cues”
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What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!
Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!
Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others’ experiences to narrow down what they have in mind!
—description from the publisher
Ages | 8+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 30m |
Designer | Scott Brady |
Mechanics | Targeted Clues |
Theme | Party Game |
Publisher | The OP |
DocMetal72
It's fine, but barely. We played it four player and I can certainly think of dozens of other games that I'd rather play at 4. In Hues, you take a card, select a color, and then give a one or two word cue to encourage everyone else to try to guess it. So, for example, you give your clue of "lemon" and everyone duly places their crayon-top-shaped token on a yellow space. If someone guesses it correctly they are rewarded 3 points, 2 points, or 1 point for not quite so lucky guesses. And that's my main issue with the game, actually, is that it feels little more than just a game of guessing. Sure, it's kind of fun to try to come up with a clue, but beyond that it's about as fun as guessing which shade of yellow do I want to guess for "lemon". It could be a bit more fun with more players but only marginally so, as I imagine those crayon tops would get pretty crowded in the lemon section. There are just better party games out there that I would prefer way more.
Citery
Does rgb(247, 78, 57) or rgb(240, 84, 53) better describe the word "blush"? Don't know? Well be prepared to lose or gain some meaningless points over your arbitrary choice and sit in silence while the next person thinks of an equally vague clue for the next aimless round! Party games should be fun. Party games should create interesting conversation. Party games should make me laugh. Three strikes Huey. Also something is broken about the "changing your clue" rule, the incentives just make no sense and no one I've ever played with has been able to imagine any scenario where it would be a good move.
Dembones2
I need to make a disclaimer I know the designer and play tested this game about a year or so ago. Scott Brady the designer asked me to write a review and to be honest in my assessment and rating. I am not a big party game type of guy so the fact that I have this rated 8.5 means if you bring it out I will play it every time. It is quick and unlike anything else I have played. The group is totally engaged in a clue driven journey to find the correct color. Anyone can play this game it is simply genius. I would say that I have party games in my collection for other people. This party game is in my collection for me. Give this one a try, I promise you will like it, it really surprised me.