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5.1K Ratings - Board Game Rank: 191 Strategy Game Rank: 130 Party Game Rank: 1Meeple on Board Rating
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badassbr
Melhor jogo que tenho para várias pessoas, um detalhe porém elas tem que ser um pouco "gamers" não sei se é um jogo de galera party em que qualquer um pode entrar e se divertir
AmassGames
Hi Jonathan, We played it 'after dark' at a conference room at a hotel. The organisation of the event wasn't the smoothest. I brought hungry players and it was meant to be 7 "maybe 7:30". I sighted them having dinner and booze and also hunger, ordered it to eat at the meeting room (on my lap, with my eyes closed occasionally). Being after dark, we had the full "proper" compliment of 15 players, not 9 in the demo, one hour session at hall 2 of UKGE (where it quickly filled up). --- Like Werewolf, One Night, the Mafia's, Crossfire (glad to find in the bring and buy!), the Resistance's, Murder in Hong Kong's and elsewhere, you will be given a role and never everything. Knowing everything hands victory to the (in the minority) bad team. Many of the players were new, but some had seen some videos. It's a longer game that the previously mentioned game and with 15 he was accurate in saying 90 minutes was likely. Everyone receives a role and the roles are unique (unlike One Night with Villagers). You discuss what you wish in day phase, then discuss someone to kill. You don't want the Saint (good team) to die or the red team (bad) wins. Good wins with 2 players remaining. Your role is decided by drawing a token from a cloth back, showing a colour (blue for good) and a symbol (then consult your sheet). Tokens are then returned. In the day phase, I asked everyone to put down their sheets and tell me their symbol. Other, experienced gamers that that gamed it, the DM allowed anything to be said and allowed my suggestion. No one revealed and aware it might paint a target to be killed. I was the Undertaker. When someone died, I knew who died (i.e. their token). Characters might be sentenced to death but they might have been lying and aiding the bad team. I had the ability to confirm their voice. However, the Undertaken cannot know the 1st death. As such as I had to convince the players, I can't reveal much now but happy to die on the 8th night. Thus, after a few nights I revealed and confirmed and aided blue (the team I was on). Time lapsed and suddenly someone said it's going to be the 8th night! Whilst my role was useful, I felt others would be more powerful at the latter stage. I volunteered. No one voted for me, and had some respect for taking one for the team and saying what I would do from the start. NB: Some red roles can influence, change who is killed once in a game. Blue were victorious as the Demon voted to kill two of his own team as he forgot. But we won getting down to 2 players (demon was third). ... Deaths. You become a ghost and can still discuss as, with the Undertaker, confirm you were good. The room was room, doors were opened and passerby joined in, able to vote on outcomes. Having played One Week Ultimate Werewolf, it grew on me after 8 plays. Roles require players, like Root, to mask and mimic others and to see what zou can reveal subtly. Regulars can play an Advanced variant. Negatives. Nothing specific, however not hearing "Open your eyes" or "Close them" was odd, he opted for "Night falls" and "It's morning", which for me isn't a trigger. Check it out and let me know what you think :) The DM doesn't work for them, but was an Aussie and was listed as press (and we caught up the following morning on it's rules as we were both staying at Jury's Inn).
AvalonXQ
Game is terribly unbalanced. GM makes decisions that affect the outcome. You don't even learn whether you executed an evil person or not. There are many other werewolf/mafia variants. Play one of them instead.