It’s the roaring 1920’s. Players take on the role of Investigators into the unknown, who have travelled up into the nearby mountains to a remote mansion said to hold a terrible secret. Unfortunately, a vicious storm has blown in, trapping the investigators and knocking out both electricity and telephone. They are trapped.
Worse yet, there are those among them who have fallen prey to the worship of the dark gods they once sought to stop. These Cultists have been quietly biding their time until they could strike – and that time is now!
The Party Edition requires from 8 to 24 players, and is based on the popular party game from the USSR known as Mafia (also as Werewolf or Assassin), with its own new twists. It’s Role Madness – there are no “vanilla” characters!
Are you a Cultist?
![](https://meepleonboard.gr/wp-content/themes/flatsome-child/img/duration.png)
30m - 90m
![](https://meepleonboard.gr/wp-content/themes/flatsome-child/img/players.png)
2 - 5 Players
![](https://meepleonboard.gr/wp-content/themes/flatsome-child/img/age.png)
Ages 13+
DamienMocata
I ran this for a group of relatively experienced WW players at a Halloween event (over Zoom) and we found that the basic concept was nice but that the number of roles really assists the "good team" A few roles were changed as we agreed the peeking mechanics would not work over Zoom, and perhaps different changes would assist the cultists more.
jrocker11
Once played, with a group of 8-10. Has an interesting twist for role based social deduction games, which is unfortunately bogged down by a steeper learning curve simply due to the amount of information available to players that needs to be learned. This, paired with some forced social interaction mechanisms make this a game that my group and myself were not fans of.