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Green Deal
60m - 90m
2 - 5 Players
Ages 10+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
25.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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larryjrice
FIRST IMPRESSION: Need another play to finalize an impression as I mostly just explored my options in my first play. I do know that you don't want to be last in the auction in most cases as the action cards appear generally less valuable than the contract cards. The blind bid for turn order and card selection will turn some people off - particularly since you must pay all your bid no matter where you end up in turn order. The game can feel a bit fiddly with a lot revolving around the contract cards. Teaching game with 5 newbies took around 2.5 hours (and this included a couple people relatively new to the boardgame experience). Player interaction occurs mostly in the blind bid auction and selecting of cards. There is also a couple opportunities to use PR to temporarily overtake an opponent in a leading position on a good for PR scoring which occurs three times in the game. The biggest point of interaction is the grid map of the world where you are placing tiles that match the contract/project. If your tile is the same color as one adjacent, you can either help or potentially harm the person's income on the tile(s) adjacent to you. Action cards allow you to potentially get an advantage in an area - sometimes for the length of the game, other times just a one time use. Some are also end game scoring cards. Familiarity with those and planning accordingly could be valuable, but there are a lot of action cards and not all are guarenteed to show up in a game. Component quality is cheaper than I prefer. The board warps. The cardboard is thin. Cardstock is thin. Color choices were interesting for player colors and not what I'd prefer.
ammoro
This game is really fun! It takes some minutes to learn the rules and I mean "the rules" and not "the strategies"!! Those latter are almost endless! If you find an always winning one, feel free to message me :D
dlc_1532
[September 2017 - 5.6] This one fell flat for me. It's billed as an economic game, but I see it more as a Euro in which the theme doesn't really come through. At it's most basic level in Green Deal, you're bidding to pick cards that raise or lower your income and stature in the game. I found myself just looking at the numbers and colors of the cards more than the theme and it felt like just pushing and pulling levers to score points. There's an added area-control aspect, but I'd call it more of a puzzle, trying to best position yourself with respect to the other players to score more points. All of this isn't bad, it just doesn't all come together or create much tension or big decision-making. I thought the best part of the game was the PR-point scoring in that you might be low in a scoring track officially, but you can artificially and temporarily pump up your "image" in that track come scoring time. The simultaneous reveal of where players were allocating their PR points reminds me of designating the Castillo meeples in El Grande. If you're looking for a similar Euro/economic/progressive theme, I think Manhattan Project: Engergy Empire works a little better.