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Visitor in Blackwood Grove
5m - 15m
2 - 5 Players
Ages 8+
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
Deduction
Spies/Secret Agents
18.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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dcoffer
Great filler game that we've played many times and just keep coming back to. Feels nicely balanced between the kid and other government agents.
Charlesworth
The idea here is really really neat but the scope of visitor rules is so wide that it is basically impossible to work out the rule. If there was a way to getting some info about what sort of rule there is (e.g. the relates to the age of item or its construction etc.) I think the experience will be improved. Still, I think for the right group this game will work very well.
ericbinnyc
The interesting concept of the game -- figuring out which random cards meet an unknown criteria and which don't -- got lost somewhere in its execution, with too many rules and components involved in the final product.