UNDO: Blood in the Gutter
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Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.
The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better!
UNDO -Blood in the Gutter is one of the first three Undo titles.
Ages | 10+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 45m – 90m |
Designer | Lukas Zach, Michael Palm |
Mechanics | Cooperative Game, Storytelling |
Theme | Card Game, Deduction, Murder/Mystery, Adventure |
Publisher | dV Giochi, Ediciones MasQueOca, Gigamic, Lifestyle Boardgames Ltd, PaperGames (III), Swan Panasia Co., Ltd., White Goblin Games, Pegasus Spiele |
Pozman
Where is the game? There is also no cohesion. It's not that your decision on card X has an influence on your decision or outcome on any future cards. This falls for me more a bit in the category of Black Stories, or other narrative 'games' that don't have a real gaming element inside them.
ClayMe123
It‘s nice to get to know the story bit by bit - but it‘s not that deep a story. The decisions are sometimes very obvious, sometimes completely random. Only a few are really based on clues you need to combine. All in all an okay pastime, nothing too exciting - don’t know if I need to play the other stories.
Ultrajohn117
Very interesting game idea. Unfortunately the game doesn't keep its promise. Decisions mostly are kinda obvious. I enjoyed exploring the game and the story, but the solution is very independent of the concrete decisions you've made. That leaves a feeling that your actions weren't that important.