UNDO: Blood in the Gutter
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Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.
The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better!
UNDO -Blood in the Gutter is one of the first three Undo titles.
Ages | 10+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 45m – 90m |
Designer | Lukas Zach, Michael Palm |
Mechanics | Cooperative Game, Storytelling |
Theme | Card Game, Deduction, Murder/Mystery, Adventure |
Publisher | dV Giochi, Ediciones MasQueOca, Gigamic, Lifestyle Boardgames Ltd, PaperGames (III), Swan Panasia Co., Ltd., White Goblin Games, Pegasus Spiele |
Haschim
Although the time travel aspect could have been done better, it is an pleasant experience nonetheless. If you are interested in detective/mystery stories and can get it for little money, go for it.
Scurra
A cute way of presenting a CYOA short story - but not really a game. However, the boundaries of "what is a game?" have already been breached by Escape Room "games" so this probably deserves a listing even if I think it is even less of a game than those.
bnordeng
The second UNDO game we've played. It's fine and kind of interesting, though I'm not super inspired to play more of these. The jumping around in history is a really neat idea, but the level of depth in these stories is so light that it feels like a lot of guessing more than solving. As suggested by the rules, we waited a couple months and played again after doing poorly. We remembered enough to help us, but still had to make tough choices and this time had a lot more success. I admit that I enjoyed it a lot more in the second play. At this point, we're done with the game but I am satisfied with the experience and could see playing another one of these.