UNDO: Blood in the Gutter
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Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.
The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better!
UNDO -Blood in the Gutter is one of the first three Undo titles.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 45m – 90m |
Designer | Lukas Zach, Michael Palm |
Mechanics | Cooperative Game, Storytelling |
Theme | Card Game, Deduction, Murder/Mystery, Adventure |
Publisher | dV Giochi, Ediciones MasQueOca, Gigamic, Lifestyle Boardgames Ltd, PaperGames (III), Swan Panasia Co., Ltd., White Goblin Games, Pegasus Spiele |
Geert Vinaskov
This is just a non-interactive story in 13 chapters. You know how the story ends (how the murder has been done). At the end of each chapter, you choose one of three choices. The choices don't affect anything, except you get points. So the name "Undo" is actually really misleading. You can replay the game to get more points. The thing that irks me is that your choices are rated solely in a "how do you evade dead" way. For example (details altered a bit to avoid spoilers): Instead of being a hero, you beat up another kid. Or: Just let your child die, so you won't die yourself. In order to play well, you'll need to make a mockery of the story, always choose passiveness or the dullest option, and be sure to not do anything exciting or protagonistic.
Kalayna
I won this game, but I didn’t find the journey particularly fulfilling. In this game You are simultaneously trying to figure out how things went wrong the first time while also trying to tweak events so they don’t end up the same way, but it just didn’t work for me. I will not be looking for more in this series. The story was sort of interesting, but I found the way it was delivered more annoying than intriguing and a lot of the choices I had to make had very little direction that made them more frustrating than interesting—even after I knew the solution. Some things I could use clues of what I’d learned to try to pick the best option, but often it came down to guessing. Flop for me.
dadeq90
Recensione di Undo https://www.justnerd.it/2019/11/13/undo-il-gioco-da-tavolo-in-cui-cambiamo-il-destino-recensione/