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Trellis
20m - 30m
2 - 4 Players
Ages 8+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
22.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
Dice
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Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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kalchio
"Overall, Trellis is also ... fineish. I think I'm cutting it a bit of slack because it's short and pleasant, whereas if it were longer I'd probably be a lot less enthused about it. I think the issue I have with it is that there aren't a lot of options for recovering in a game once a player gets ahead, and it would be nice if there were fixes for that. As it stands, it's a pretty game without a TON to it, structurally, that I'm interested in, and while that's all well and good it means that I'd only really be breaking it out as a light filler between games, and, well, I already have a lot of those that I like a lot more (it's tough to beat Catch the Moon, practically). That said, I think there are many ways that the game could turn around and appeal to me personally a bit more -- adding board events or strange tiles or something to break it up a bit would be kind of neat, because as it stands the game feels almost determined once one player (usually the first player, in our 10 games) has had a chance to make a solid move. There's nothing wrong with that, if that's the kind of experience you're looking for, but for me I'm finding that there are other games that do what Trellis tries to do in ways I'm more interested in. That said, there are some things it does well -- again, great insert, and wonderful presentation -- the table presence of the game is superior, far and away. I think I just wish that the game had more potential on my shelves than it does on my wall in, like, a shadowbox. Oh well. If you're looking for a light tile-laying game that you can play quickly as some filler, Trellis might be a game worth trying!" For my full thoughts, check out https://www.whatsericplaying.com/2019/01/21/trellis
HilkMAN
I've only played it once. While it looks certainly pretty, we had the feeling that scores don't vary enough to equal out the starting player advantage. The game didn't really trigger any emotions with us. Disclaimer: I am not a big fan of tile laying games, so your mileage may vary. Disclaimer 2: I translated the game into German on request from the publisher.
darkfinale
Artwork looks bland on first playthrough. Seems simple and quick but lacking reason for me to play again. Tile placement game not my type. Would not play again.