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Treasure Island
45m - 45m
2 - 5 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games using the line drawing mechanic involve the drawing of lines in one way or another. Lines may be used to connect objects as in Sprouts, to isolate objects, or to create areas as in the classic Dots and Dashes, also known as Square-it.
Line Drawing
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
53.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bigoi75
Just play once, being John Silver, 5player. And i lost. I think i need to play it again with a different player count
augray
Very unique. This is different than other games I've played. It is one vs. many...sort of. The pirates need to work together somewhat to foil Long John Silver, but give away too much and you might lead another pirate to the treasure.
amiller01
Wonderful experience; going to love playing this every time, but that's partly because the Treasure Island theme and the cartography mechanics are exactly what I wanted. I think it's also because of the relaxed attitude I take into this game compared to some who haven't enjoyed it: it's a free-for-all game, not an all-vs-one game, yes, but when playing as Long John Silver, I feel like the most enjoyable position to take is somewhere between an opposing player and a GM. That includes burying the treasure in a non-exploitative location and not being a stickler on its exact pinpoint location. For example, on my board, I'd mark the treasure and also describe the spot in writing ("a tree unlike any other tree in the area", or "under this boat"). It's my aim as LJS to make the game enjoyable for the others, whether that's giving a player not having a great time some tools to improve their chances, or making it harder for more savvy searchers. It's unlikely for LJS to win, but winning isn't even my aim unless the other players are having fun and doing a good job with the information at hand. Hosting the game as Long John Silver, it's just as satisfying for a player to find the treasure late in the game as it would be to reach the treasure myself.