Board Game Geek Rating
31.1K Ratings - Board Game Rank: 951 Party Game Rank: 75 Family Game Rank: 310Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “The Mind”
You must be logged in to post a review.
ajewo
Cooperative, no communication, sorting card by numbers "experience" filler game by Wolfgang Warsch (Ganz schön clever, The Quacks of Quedlinburg). What makes it special? * Uses "downtime" as game mechanic * About getting “in sync” with each other + Clear, minimal artwork + Motivating "leveling". Wurfsterne act as life. + Quick playing time * Quick and easy to teach + Portable small game box + Scales well with all player counts (tougher with higher player counts) # No theme # Nearly language independent: one line of text on the level cards # No communication: perfect family game ;-) # Game is about the shared experience. Try to play it multiple times in a row. # Black bordered cards, with sleeves they do not fit in the box # Replayability / variability: play with different player counts or with different people. Similar to: * The Game (sorting cards by numbers) * Hanabi (cooperative deduction card game with some memory elements, players can only see the cards of the other players but not their own cards)
ahken07
First try with my girlfriend. Played over 10 games in a row and the maximum we made it is level 8. I mean, come on how is that possible to make it lv12? It seems totally not possible. However the length of game making us wanted to keep on playing and challenge. I would say it's cool although it's too hard to handle.
ActionGuide
sehr spezielles Kartenablegespiel - kooperativ aber ohne jegliche Kommunikation! Funktioniert nicht mit jeder Gruppe.