The Grimm Masquerade
20m - 40m
2 - 5 Players
Ages 8+
Meeple on Board Rating
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The Beast has invited you to his castle for a Masquerade. When you enter, you are magically transformed into the identity of another character from The Grimm Forest! The Beast enjoys his antics!
Players will be outed if they are given 2 artifacts of their bane, but can win the magical masquerade if they are able to collect 3 artifacts of their favor.
The Beast loves to watch the characters try and oust each other. Each player will draw 2 artifacts, keeping one for themselves and giving 1 to any player at the ball. This reveals a lot of information on both players. Why did you keep that artifact? Oh excuse me Snow White, I see you have 2 mirrors does that oust you as the Evil Queen?
Turning in 2 Artifacts activates special actions as well, timing these well have great benefits!
Don’t worry if you are outed early, you take on the role of a Ghost, you get to guess what character you think will win the magical masquerade and if you are correct, you win along with them! You also take a turn handing out Artifacts to characters to try and sway the ball to your favor!
The first player to collect 3 Artifacts of Favor or to be the last player remaining will win. All other players will be given a token in their defeat. When someone has 3 tokens, that triggers the end of the masquerade and we see which player was the best!
-description from designer
Ages | 8+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 20m – 40m |
Designer | Ben Eisner, James Hudson, Tim Eisner |
Mechanics | Set Collection |
Theme | Bluffing, Card Game, Deduction, Fantasy |
Publisher | Druid City Games, Skybound Games |
GarfieldKlon
Very light deduction family game. But you can't deduce much, and till it's your turn again someone else could already have deduced what you wanted. It's quite random because of the drawing of 2 cards. [c] Theme: :star::star::nostar::nostar::nostar: [size=7]Nah[/size] Gameplay: :star::star::nostar::nostar::nostar: [size=7]Repetetive[/size] Interaction: :star::star::star::star::nostar: [size=7]Talking a lot[/size] Artwork: :star::star::star::star::nostar: [size=7]Very nice[/size] Luck: :star::star::star::star::nostar: [size=7]There's always a chance that your guess is correct[/size] Strategy: :star::nostar::nostar::nostar::nostar: [size=7]Not really[/size] Components: :star::star::star::star::nostar: [size=7]Very good[/size] Play duration: :star::nostar::nostar::nostar::nostar: [size=7]Too long for what it is[/size] Easy to teach: :star::star::star::star::star: [size=7]Easy[/size] Rules quality: [size=7]not read[/size] Setup time: :star::star::star::star::star: [size=7]Very fast[/size] No downtime: :star::star::star::star::nostar: [size=7]Very little downtime[/size] Replay value: :star::star::nostar::nostar::nostar: [size=7]Very little (two random effect cards)[/size] [/c]
Cancelled
This game fits an odd niche-- it's a social deduction game mixed with a pure clue style deduction game. It's meant for a relatively small player count, and I still don't know that I wouldn't rather just play Deception: Murder in Hong Kong if we had five. Still, with 4 it works really well actually.
gijoe250
Such an easy game to get out and play. easy to teach as well. Sometimes you just gotta take that lucky guess to knock someone out. Id say the main reason this is a 9 is because I have seen cases of a runaway leader, and there isn't really an easy way to catch up.