The Grimm Masquerade
20m - 40m
2 - 5 Players
Ages 8+
Meeple on Board Rating
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The Beast has invited you to his castle for a Masquerade. When you enter, you are magically transformed into the identity of another character from The Grimm Forest! The Beast enjoys his antics!
Players will be outed if they are given 2 artifacts of their bane, but can win the magical masquerade if they are able to collect 3 artifacts of their favor.
The Beast loves to watch the characters try and oust each other. Each player will draw 2 artifacts, keeping one for themselves and giving 1 to any player at the ball. This reveals a lot of information on both players. Why did you keep that artifact? Oh excuse me Snow White, I see you have 2 mirrors does that oust you as the Evil Queen?
Turning in 2 Artifacts activates special actions as well, timing these well have great benefits!
Don’t worry if you are outed early, you take on the role of a Ghost, you get to guess what character you think will win the magical masquerade and if you are correct, you win along with them! You also take a turn handing out Artifacts to characters to try and sway the ball to your favor!
The first player to collect 3 Artifacts of Favor or to be the last player remaining will win. All other players will be given a token in their defeat. When someone has 3 tokens, that triggers the end of the masquerade and we see which player was the best!
-description from designer
Ages | 8+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 20m – 40m |
Designer | Ben Eisner, James Hudson, Tim Eisner |
Mechanics | Set Collection |
Theme | Bluffing, Card Game, Deduction, Fantasy |
Publisher | Druid City Games, Skybound Games |
chuckyfresh
As far as social deduction games go, this is fairly average. Limited actions feels stifling, easy to play though
geki
Another interesting spin in the never ending influx of secret role games; you use a biblios-light mechanic to try and achieve your goal by accumulating cards that are good for your role and avoiding those that are bad. By everybody doing so, possibilities are slowly discarded and people "unmasked". While it was fun, the end result felt often random, more than in more straightforward social deduction games. The biggest sin, however, was that it plays over 3 rounds that are functionally identical for most players (the worst performers get some sort of catch up mechanics), which made it unwelcome to me by the third iteration.
dboyee
Fun family deduction game. I enjoy the interaction in the game. I like how you want to collect 3 of your boon cards but when you get your second, you reveal to others who you aren't. Every time you take cards or give them away, you are giving a little more information to others about who you are. The gameplay is interesting but the variants are a must-play in every game to keep things engaging. 7 out of 10.