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Be the first to review “The Goonies: Escape With One-Eyed Willy’s Rich Stuff”
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In The Goonies: Escape with One-Eyed Willy’s Rich Stuff, you can play as Mikey, Brand, Mouth, Data, Andy, Stef, Chunk, and Sloth and go on a quest for One-Eyed Willy’s hidden treasure! Each character offers their own special skill as everyone must decode clues and get the answers needed to reach The Inferno. Just keep the dreaded Fratellis away from adding to the obstacles in this challenge that calls for the gang’s collective focus and dedication!
As with the previous releases by designers Jay Cormier and Sen Foong Lim, this “Coded Chronicles” game incorporates a strong narrative storyline from the iconic franchise as a guide for players to work together and unlock new locations and resources using a code-revealing mechanism. Lose yourself in real-time puzzle-solving and swashbuckling suspense, without a time constraint cutting off the fun. After all, “Goonies Never Say Die!”
In more detail, “Coded Chronicles” is an at-home escape room-style game in which players are guided to unlock clues and solve puzzles by a unique code-revealing mechanism. Each game contains its own storyline and objective to offer an unpredictable game play experience!
Ages | 12+ |
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Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 45m – 60m |
Designer | Jay Cormier, Sen-Foong Lim |
Theme | Movies / TV / Radio theme |
Publisher | The OP |
mcprince006
Decent escape room game. A little long. I highly recommend taking advantage of the intermission so you don't end up trying to rush the ending.
ThinkingThatsAll
A fine but not great escape room. The puzzles varied from very easy to a bit tough (only a couple were brain burners). There were only a few incidents where we solved the puzzle but could not figure out what form the game wanted us to present the answer. Having a book for each character was a bit of a pointless gimmick. In just about every case, we knew exactly which book to read at each point in the game and bouncing between books during major story beats was just annoying. It felt like the game was designed to tell a story along with the puzzles, but it was a story that we had all been told better by the movie.
matthewgallion
Great system and some really good puzzles. Some of the possible, however, assume a little too much of the players without any clear trajectory or story connections.