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Steampunk Rally Fusion
45m - 60m
2 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
40.00
€
30 day low:
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Steampunk Rally Fusion quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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epicgamer
I think the gear up and fusion dice are neat additions. The game is still fairly noninteractive between players, but it's a fun "engine" builder.
Benreynolds38
Having never played without the expansion, Steampunk Rally Fusion Atomic Edition is great! Elements of card drafting, invention planning/management, dice rolling, and worker placement (of sorts) combine to make this an incredibly fun and easy to teach game that works well with either small or large groups. The simultaneous turns allow for a much faster experience, eliminating the slog that large racing games can sometimes suffer from. While SPR can swing wildly at times, and may not be perfectly balanced enough for the galaxy brain tacticians in your group, I feel there are plenty of mechanics present to mitigate this and keep the gameplay light to medium weight. One of my new favorite casual games for sure.
erzengel
5-Player..., only caotic..., less fun... everybody makes "his own" thing, and nobody on the table know what, or if it was right... The idea of the game is nice, but constantly looking sinside the rulebook to find what's happen, which Symbol is doing what and when... and no description of the black cards... horrible. Don't think we play that again...