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Resource-rich planets have been found in the Neutral Zone, and both the Federation and Klingon Empire are out to exploit them!
In Star Trek: Conflick in the Neutral Zone, players flick discs representing the various ships found within the Star Trek universe, and these ships are used to collect resources or attack other ships. Collecting resources — that is, energy and command points — is accomplished by bringing a collector ship within range of an energy or command point planet.
To attack, you must use your attack ship to hit an opponent’s ship off the planet or board. Successfully attacking an opponent awards a command point, but attacking isn’t always easy as players can add in asteroids in order to block shots and protect their ships.
Your fleet can be expanded during your turn by purchasing more ships, which allows you to increase the strength of your forces and ultimately claim the planets for yourself.
As soon as someone claims ten command points, the game ends and that player wins.
Ages | 14+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Mike Elliott |
Mechanics | Flicking |
Theme | Action / Dexterity, Science Fiction, Movies / TV / Radio theme |
Publisher | WizKids |
Walt Mulder
"I'm sorry captain but flicking that disc is not logical. In fact, it's not flickable either." "The flicks of the many outweigh the flicks of the few, or the one." "Fliiiiiiiiiick! From Hell's heart I flick at thee." Flick, flick and pew pew make flew flew (as the discs fly off the table).
misterdoctor
Pros: >>> Flick the ships. Flick flick flick. >>> It's a fun quick flicking game in the Star Trek universe. Trek fans can see lots of Trek ships. Non-Trek-fans can just treat it as a random space game. >>> Flick the ships. Flick flick flick. >>> Some solid tactics involved for a light game, as the ships have different unique powers, and you have to balance mining dilithium/points and buying new ships vs. focusing on attacking your opponent(s) for points. >>> Flick the ships. Flick flick flick. Cons: >>> Rulebook straightforward, until you realise it doesn't explain certain situations properly and you end up having to look up things on BGG (ie. resolving secondary-hits from asteroids*, or where asteroids go if knocked off the board**). They could've just added a decent FAQ page to cover all the rules/scenarios. >>> Rules allow players to buy from any faction that's in the market (as if you invaded and commandeered the ship). It makes it hard to work out whose ships belong to who on the board as the text is too small. Maybe best to always play with the variant of a split-market deck (with neutral ships split evenly in each pile) and use only your own faction (colour) or neutral ships - and spend 3 dilithium to reset the whole market. >>> 3-player board in the rules it shows the board split 3 ways. The lines aren't drawn on the actual map-board, so you have to work out where the lines would go.... >>> Those grey cubes are just asteroids, and not Borg.... >>> Only 1 double-sided map. Feels like they could've added a second double-sided board with different planet configurations/sizes for variability. >>> Fairly chaotic - but that's the nature of flicking games. >>> Has 3p/4p options. It's likely gonna be most fun with 2p.... Conclusion: It's a perfectly fine and solid flicking game. Could've been made a tad better with a couple of tweaks and a bit more effort on the rulebook, but it's still a nice little game. ------------------------ * (if it would've scored you a point - return knocked-ship to original position) ** (house-rule - back to position / edge of board it came off / back to supply of player on that side)
Euler fan
I need some clarification. I might have missed this in the rules, but how much of the disc needs to be in the enemy territory before I cannot flick it anymore? Does it need to be completely in or just touching it like the rules say for the planets?