Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Family and Children
Add to Wishlist
Smash City
30m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
36.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
YeOldePlayer
This was a board game gifted to H. It's also a rollicking, chaotic good time if you're looking to play a game that mimics kaiju rampaging through a city. The buildings and dice are larger than I'd anticipated, making generating enough momentum to topple the buildings easier than I'd expected. With two players, the power up tokens are essentially meaningless except as fodder for the occasional Smash! card. Still, there's a visceral thrill at knocking things down, flinging cars, and being a physically destructive force in the dexterity context. Playing with the mat over a carpeted floor makes knocking buildings over easier for kids far below the suggested age range. The lack of easy return of the components to the box makes it difficult to store and take out again, though W. Eric Martin would disagree: https://boardgamegeek.com/blogpost/126255/smart-gamers-guide-putting-away-board-games Furthermore, the number of outright missing rules and edge cases makes this difficult to recommend to serious gamers. Godzilla: Tokyo Clash is the polar opposite of this game's feel in terms of strategy and relationship to knocking down buildings easily - despite the shared kaiju theme. King of Tokyo is a dice chucker, but the dice don't fly at actual buildings or opponents!
DeltaDemon
Would rate it higher if it weren't for several unforgivable problems: 1 - The price: Paid 24$ (CDN) on sale. The normal price is 36$. This should be a 15$ price tag. 2 - The box. This has several card board buildings that need to be assembled. Once assembled, they cannot be put back in the box. The game should have a box that fits assembled building. This is exasperated by the fact that it takes as long to assemble the game and set it up to play. 3 - The game board is unusable but still pretty important. It is made of magazine paper but it is not properly folded so that, unfolded, it pops up all over the place so badly that you can't place the buildings and counters on it. Again, not a problem that it is paper board. I've played plenty of games like that (Car Wars and others) but these were usable. If it had been folded properly (by machine), then it could have been unfolded easily and would lie flat (or at least mostly)...Not this. 4 - The game board is pretty much needed. Because the game board is unusable, I figured I could just setup the buildings in the same area (delineated by tape or something) but the buildings have a specific location on the board. Finally, in order to play it, I used a battle mat that I use for D&D. There's other solutions but this is highly inconvenient. 5 - The game board is ugly. If it took more than 5 minutes to design this thing, then it's too long. It's dark and ugly. It is so bad that it makes it difficult to play with it (in addition to all its other problems). 6 - The final sin is that the rule book is mediocre at best. Rules are so loose that house rules need to be used to fill in the gaps.
shammois
Takes the flavour of King of Tokyo and adds a 3D element to it. Has some decent table presence as a result but the play was just a little too fiddly for what it was.