Smash City is the action-packed game of Kaiju combat! Toss your giant monster dice at your foes to perform devastating attacks! Crush cities and spread fire, electricity, poisonous gas and radiation! Throw cars and destroy tanks! Inflict maximum carnage like a true Kaiju!
Players must have good aim and a deft hand as they roll their monster dice into the city, knocking down buildings and attacking anything within range. You might even be able to throw cars at your foes!
Each of the four Kaiju has special powers and each favors a particular energy type. Use these to crush your foes and smash the city!
Players gain SMASH! cards as they destroy the city and will have to use their cards and powers to full effect if they hope to overcome their foes and be the victor of Smash City!
Big foam dice that you throw to a city silhouette of cardboard buildings. Unfortunately that is when the fun stops. The rules don't contain much of a game.
This was a board game gifted to H. It's also a rollicking, chaotic good time if you're looking to play a game that mimics kaiju rampaging through a city. The buildings and dice are larger than I'd anticipated, making generating enough momentum to topple the buildings easier than I'd expected. With two players, the power up tokens are essentially meaningless except as fodder for the occasional Smash! card. Still, there's a visceral thrill at knocking things down, flinging cars, and being a physically destructive force in the dexterity context. Playing with the mat over a carpeted floor makes knocking buildings over easier for kids far below the suggested age range. The lack of easy return of the components to the box makes it difficult to store and take out again, though W. Eric Martin would disagree: https://boardgamegeek.com/blogpost/126255/smart-gamers-guide-putting-away-board-games Furthermore, the number of outright missing rules and edge cases makes this difficult to recommend to serious gamers. Godzilla: Tokyo Clash is the polar opposite of this game's feel in terms of strategy and relationship to knocking down buildings easily - despite the shared kaiju theme. King of Tokyo is a dice chucker, but the dice don't fly at actual buildings or opponents!
Aesthetics are ok but gameplay -wise overly fiddly with cards and powers and stuff. My 9 yr old got bored in first 5 minutes.