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You are one of the Dream Sheep, the sheep that people count in order to drift off to Dreamland! Each time you jump the fence, you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening…
On a turn in Sheepy Time, you play one of two cards in your hand to move around the circle, potentially activating neat effects, while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand, however, if you draw a Nightmare card, you have to activate the Nightmare — and if it crosses your path, your human may be scared awake, which means you’ll earn no points this round. How far do you dare push your Zzzs to prove you’re the dreamiest sheep of all!
—description from the publisher
Ages | 10+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 30m – 45m |
Designer | Neil Kimball |
Mechanics | Open Drafting, Push Your Luck, Race, Solo / Solitaire Game, Variable Set-up, Area Movement |
Theme | Animals, Card Game |
Publisher | Devir, Gigamic, Popcorn Games, YOKA Games, Alderac Entertainment Group, Reflexshop |
JetsDuck
I really like the art and the theme of this one. But would I play it over something simpler like Diamant? Celestia? Can't Stop?
benevempress
Looks like a really cute, light, quick game... but it is competitive and solo is points compared to a chart. :thumbsdown:
Games613
Problem is that the core card play just did not interest me enough to work up enough enthusiasm to build the combos, which is where I gather the meat of the game to be.