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You are one of the Dream Sheep, the sheep that people count in order to drift off to Dreamland! Each time you jump the fence, you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening…
On a turn in Sheepy Time, you play one of two cards in your hand to move around the circle, potentially activating neat effects, while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand, however, if you draw a Nightmare card, you have to activate the Nightmare — and if it crosses your path, your human may be scared awake, which means you’ll earn no points this round. How far do you dare push your Zzzs to prove you’re the dreamiest sheep of all!
—description from the publisher
Ages | 10+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 30m – 45m |
Designer | Neil Kimball |
Mechanics | Open Drafting, Push Your Luck, Race, Solo / Solitaire Game, Variable Set-up, Area Movement |
Theme | Animals, Card Game |
Publisher | Devir, Gigamic, Popcorn Games, YOKA Games, Alderac Entertainment Group, Reflexshop |
bcnevan
Excellent package for family and more experienced gamers. It hits that sweet spot for press your luck where you want to see the other players succeed in their presses, even if it means you lose. There's a pleasing arc to the game as you build out the board with additional considerations and combinations. This escalates excitement at playing each successive round in just the right way. Every play has been a joy. I've enjoyed it the most at 4P. 2P is the weakest count. The spider is the only nightmare I'm likely to play at 2P moving forward. Shoot, the spider is the best nightmare overall. Here's hoping we get more Nightmares.
larryjrice
FIRST IMPRESSION: Not one I would ask to play, but it works fine as a family game. A bit of push your luck. My biggest concern about the game is that it feels you can be eliminated pretty early if you get caught by the wolf well before others in a round and the card supply is then less quick to run out - we made a change that if you went out or were knocked out that you still drew a card to keep the same tempo going.
Kwill2
It's ok, I wasn't a huge fan. I found it to be a bit boring. Very much a push your luck game, with a possible runaway leader problem. Disappointing.