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Rival Restaurants (KS: Gourmet Bundle Pledge – Deluxe Base & Expansion)
45m - 60m
2 - 5 Players
Ages 10+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
70.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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CountWilhelm
This game is pretty fun. So far I've only played with 2 players, but from that higher player numbers seems like it'll be fun. That said, even at two players we've ignored the timer for the buy and barter stage. One minute is not nearly enough time to look across the table and figure out what a single opponent has and needs, let alone multiple people. A timer is probably necessary, your personal game group depending, but 3-5 minutes free still keep the fast, chaotic pace of that phase without making it feel totally impossible. Even without a timer, though, we've yet to feel like a two player game out stays its welcome for a single play through. 15 points to win seems seems really low at first glance, then feels like it'll take forever after a couple rounds, and then after a few more rounds, players start rocketing towards it and someone wins it right as the game starts to feel a bit tedious. The seems pretty well balanced to mostly stop any player from either running away with everything or falling massively behind. All dozen or so games we've played has ended up with the loser being 3 or less turns from winning the game themselves. My only other big criticism besides the timer length is the action cards. This game is built to be fast and chaotic, especially in the buy and barter stage, and the deck of action cards granting players extra abilities seems like the "one extra thing" that makes the game look more impressive on Kickstarter but probably should have been left out. Making the table aware of what card you're playing and how it effects you and everyone else derails the pace of the game, especially when they're there on top of unique player character and restaurant abilities that grow as the game goes on. We've taken to just playing without them, even at two players, and even with two players at it's simplest, without playing the variant that gives each player 4 characters to play with. At best, we may sort through the action card deck for the simplest cards and ones that don't go into play during buy and barter and play with a much smaller deck. Overall, though, I have really enjoyed this game, I want to play it more as two players, and I'm excited to bring it to the table after the *gestures broadly* for bigger player numbers. It's a great, solid game provided you ignore most or all of the action cards and modify the timer to what works best for your group, which are two fairly easy house rules. This has seen about a dozen plays in the past two months in our house, and it will definitely see a lot more.
coop109
Very fun and highly interactive receipt building game. Different restaurants and chefs give you different powers, and the action cards mix things up nicely. We've played this a number of times, and it will continue to find its way to our table.
Amessml
My family (all of us are adults) absolutely loves this game! The food theme is inviting to people of all different interests (who doesn't love food??) and the art is fantastic! The fact that all turns happen simultaneously really helped get certain people (who often drift away from a board game between turns) stay engaged. In our first game, some of the nastier take-that elements resulted in some anger round the table (mostly directed at me when I gave someone one too many trash tokens!), but during our second game we all agreed to accept the fact that other people were going to be mean, and things went much more smoothly. I really recommend this game for groups that don't want too much complexity and are looking for a louder experience!