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Pandemic: Rapid Response
20m
2 - 4 Players
Ages 8+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
45.00
€
Original price was: 45.00€.
30.00
€
Current price is: 30.00€.
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Kickstarter – Gamefound
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Cheesechick
Based on 1 play with 2 players: Mmmm... too early to tell. Initial impressions are positive. but not as positive as I'd like them to be. I LOVE the idea of a realtime Pandemic game, but is this really the best we can do? I'm not sure. The only other Kane Klenko game I've played is Fuse, which I enjoyed quite a bit. Compared to Fuse this just feels a little flat. Fuse is chock-full of interactivity and tension... [i]Pandemic: Rapid Response[/i] has some of the tension, but almost none of the interactivity. Sure, it's co-op so you have to strategize, and yes, it's under a time limit which creates pressure. On paper, it sounds like the very excellent [i]Escape: The Curse of the Temple[/i] and its siblings, but in practice? Not so much. [i]Escape[/i] is PURE real time - no turns, just constant dice rolling, praying, and shouting. The results are riotous. Here the handoff between player turns feels awkward at best, annoying at worst. It's a real-time game with downtime, and for some folks that's definitely going to be a deal-killer. And when someone doesn't prematurely end their turn even though it's the better play you wind up just resenting them. Strategic mistakes in a realtime game should be [i]funny[/i] or at least hair-pullingly dramatic. Watching someone make a bad play in this game just breeds either a shrug or contempt. I suspect this is in part due to the fact that what you're doing, turn-to-turn, isn't all that interesting. The most interesting decisions are in trying to figure out which cities (and thus which supply stations) to prioritize, but that decision largely happens as a group effort before a player really starts to make moves. Movement is a Big Deal in this game, so often players decide in advance what they're going to do (maybe pivoting based on the first roll), move to a spot, then stay there and re-roll and pray. Pivoting strategy mid-turn is often tricky, because you have to spend your dice to get around. Wait-and-pray isn't exactly compelling to watch [i]or[/i] do. The meat of the game, then, is really in planning out turns together as a group... but even here it falters because again, there's not much to base your decision on pre-roll, and unless you roll a yahtzee your roll rarely affects The Plan. The map is small, so players are often close enough to every point of interest. And player powers are, as always, a highlight - but their applications seem more straightforward than usual. All that said, everything works [i]just enough[/i] to make this a compelling experience. It's sort of just the magic of timers and of co-op puzzles; it's inherently fun try and coordinate something with other people under time pressure. Neither a truly great Pandemic game nor real-time co-op game be, but Good Enough? Aye. Oh and final note - the production quality is a letdown. Why is the board so ugly? This is easily the ugliest Pandemic game. I like the marbled effect on the pawns and dice, but it's not enough to make up for the eyesore of a board. And a sand timer in a realtime game? No one is going to notice that. An app-based timer with some cool music, ala [i]Escape[/i], would have gone a long way toward making this game more exciting.
aurelh
La déclinaison préférée de ma compagne. Rare sont les jeux avec du temps réel à me procurer une petite satisfaction et ici c'est plutôt réussi. Classique dans ces mécaniques : le Yam's va permettre de récupérer des ressources qui seront vitales pour aider les populations. Je conseille d'intégrer directement les cartes crises qui rajouteront un piment indispensable à vos parties.
boettler
Cooperative 2-4 player with a complexity rating of 2.29. Good for a fast paced and quick game. Takes good communication.