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Pandemic: Rapid Response
20m
2 - 4 Players
Ages 8+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
45.00
€
Original price was: 45.00€.
30.00
€
Current price is: 30.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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buchinski
Pandemic...but differently. The crew on an intervention plane tries to fend off the spread of calamities throughout the world on a real time clock that ends the turn every two minutes. This requires fast thinking and fast action! Do not expect a quiet gaming round, after a couple of minutes you will be pushing people to hurry up... Maybe not everyone's cup of tea.
Chronnox
This is another Kane Klenko game, which, to the best of my ability to describe, is a fusion between King of Tokyo (yahtzee style die rolling), Fuse (real time die rolling), and Pandemic (theme and role cards). It is not similar to other games in the Pandemic universe in that the team is set on a cargo plane flying from city to city with a goal of dropping supply crates on cities (cards) to alleviate disasters. The cities are faced with deficits in food, water, power, medical supplies, and vaccines. The dice are used for movement (pawns and plane token), and, when in the appropriate area of the cargo plane, matching symbols on the dice to create supply crates, and also to drop the crates on the city. It is possible to generate waste when making the crates, and you can remove waste by placing non-matching symbols on the recycling area to reduce the waste track. There is a rather slender match between theme and mechanisms, but it's the frenzied real-time play that gives it a sense of intense teamwork and pressure. I am really enjoying this one.
BradJacobs
It's not a catastrophically bad game, but the fact that for being a real time game you have to wait for your turn it's not very good. Sometimes you're better off giving your turn away to the next player! It's an interesting idea, an interesting theme, an interesting twist. A fun gimmick, but other real time games are way, way better than this