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Disaster has struck! Cities around the world are in desperate need of food, water, vaccines, and other supplies. You and your team belong to the Crisis Response Unit (CRU), an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid — anytime, anywhere.
Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time?
The nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst, Adjoua Soro, is able to re-roll the dice up to two additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role’s unique ability and strategically allocating your dice to be as efficient as possible when creating supplies.
When you’re ready for a new challenge, adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help!
—description from the publisher
Ages | 8+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Kane Klenko |
Mechanics | Cooperative Play, Dice Rolling |
Theme | Real-time |
Publisher | Asmodee Italia, Z-Man Games, Inc., Asmodee, Rebel |
canucklehead
Decent real time game - don't know about its staying power - at least the bits are nice! Good family fun.
Chronnox
This is another Kane Klenko game, which, to the best of my ability to describe, is a fusion between King of Tokyo (yahtzee style die rolling), Fuse (real time die rolling), and Pandemic (theme and role cards). It is not similar to other games in the Pandemic universe in that the team is set on a cargo plane flying from city to city with a goal of dropping supply crates on cities (cards) to alleviate disasters. The cities are faced with deficits in food, water, power, medical supplies, and vaccines. The dice are used for movement (pawns and plane token), and, when in the appropriate area of the cargo plane, matching symbols on the dice to create supply crates, and also to drop the crates on the city. It is possible to generate waste when making the crates, and you can remove waste by placing non-matching symbols on the recycling area to reduce the waste track. There is a rather slender match between theme and mechanisms, but it's the frenzied real-time play that gives it a sense of intense teamwork and pressure. I am really enjoying this one.
AdamCarney
We played with 4 on easy and won. This is so fast and fun! Kane Klenko designs really fun games. We enjoyed it immensely!