Imagine traveling around a dangerous galaxy where Imperial enemies threaten the safety of The Child, the character fans call "Baby Yoda". In the Monopoly: Star Wars The Mandalorian edition board game, players can play as The Mandalorian, Cara Dune, IG-11, or Kuiil. Getting The Child token lets players enhance their character’s special ability and use The Child’s unique ability. Buy hideouts, win battles, and earn Imperial credits. The player with the most Imperial credits wins, but be vigilant! If an Imperial enemy gets The Child, the game’s over for everyone!
This Monopoly: Star Wars The Mandalorian edition board game is inspired by the The Mandalorian live-action TV series on Disney Plus
The Mandalorian fans can play as a favorite character from the series: The Mandalorian, Cara Dune, IG-11, or Kuiil. Each character has a special ability depicted on their Character card
When a player passes or lands on The Child’s space, (the character who fans call "Baby Yoda") they take the Child token and can use their character’s ability plus The Child’s unique ability
Includes an Incinerator Stormtrooper, Death Trooper, and Moff Gideon enemy tokens that can change gameplay and lead to battles. * If an Imperial enemy gets The Child, game’s over
Buy hideouts and earn Imperial credits by charging rent
—description from the publisher
itshere
It's not really a board game. We played three times in less than an hour. It's so fast for being a Monopoly game. The chars and emblems are so OP and all is so unbalanced. But it's funny, we had fun when playing it.
TheLastSkywalker
As a big fan of the Mandalorian, I was looking forward to playing this with my family, but it fell quite short as the first game lasted less than 10 minutes before winning. I also want to add, I do not personally hate on monopoly that much as I tend to play it with younger members of my family or for casual game nights with people who appreciate the simplicity of monopoly (or the kids who love the different monopoly board themes). The rules and game play of this version are quite different from regular monopoly and I expected that with the changes it had the potential to be better than the usual monopoly, however that wasn’t the case. Gameplay: Baby Yoda (“The Child”) is not a normal token used by a player, and neither are the imperials (Incinerator Trooper, Death Trooper, and Moff Gideon). Each player chooses to be one of the protagonists, each having a special ability (Mando, Cara, IG, or Kuill). The child starts on the “Just Visiting” space and anytime that a player passes or lands on the child’s space, the child is now under their protection and the child moves with their token until they lose the child or another player surpasses them to take the child (also the child helps during battles by increasing the damage by rolling both dice). When a player has the child, instead of rolling with just the normal grey 6 sided dice, they instead roll with only 6 sided green dice that has two-1 sides, two-2 sides, and two-3 sides, meaning the player will move slower. The imperial tokens start on designated spaces on each side of the board and move throughout the game when landing on the traditional railroad spaces, now called imperial advance spaces. When this happens the storm troopers move the number of spaces that are rolled on the grey dice. Any time that a player gets to an imperial, they must stop and battle that imperial based on special battle cards that give a winning condition (such as roll a 4 or higher). Once one imperial trooper is killed, Moff Gideon joins the game. If Moff Gideon is killed (rolling 6) or an imperial comes into possession of the child, the game ends and the imperials win. Properties seemed kind of useless in my first match. There is no paper money. Instead there are plastic pieces of gold ($50) and copper ($10) to represent imperial credits. There are no hotels or houses either. If the protagonists win, the overall winner is calculated based on property value, credits on hand, and battle victories. During my first game (only 2 players), we killed Moff Gideon after each of us only had about 3 turns and only made it halfway around the board. For this reason, I was quite disappointed how fast it ended. Nobody ever paid rent and we each only bought one property. For this reason, if playing 2 player, I suggest altering the starting rules and have all 4 battle cards for each imperial trooper to make the game last longer (the instructions call for only 2 battle cards for the troopers when playing 2 player). The conditions of beating the troopers are far too easy if you have the child in your possession as you get to roll both dice and only need to roll a total of a 3 or 4 to beat the trooper in that battle... further more if you have the IG-11 character, the special ability allows you to add damage to every battle, making it even easier to kill the enemies. Perhaps a 4 player game will last longer and be more interesting and I will have to update this if I can get this game onto the table, perhaps with some younger players in my family who may enjoy monopoly much more.
marsman57
My copy has a different box, but it is Star Wars Mandalorian, and I am tired at looking at variants.