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Higher and higher, the construction grows. Before long, the steel girders reach dizzying heights. Fearlessly, the workers carry on, with nothing more than hardhats to protect them. The danger of collapse hangs over everything — so just make sure that nothing happens! You also have to impress Rita, the boss, if you want to be Employee of the Month. There’s a lot to do, so let’s get going!
Men At Work is a stacking and balancing game in which players compete as workers on a job site who are carefully constructing a tower to avoid accidents and, maybe, earn Employee of the Month. The game includes three gaming modules to add loads of replayability, as well as wooden components housed within a well-designed insert for easy set up.
—description from the publisher
Ages | 8+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 30m – 45m |
Designer | Rita Modl |
Mechanics | Stacking and Balancing |
Theme | Action / Dexterity |
Publisher | Pretzel Games, Pegasus Spiele |
bmilli333
One of my favorite dexterity games! I love the challenges of placing beams and workers and every time this game comes out at a gathering everyone loves it! Not to mention it looks pretty cool the further you get. I also really like that you get 3 chances to mess up rather than being out after one mistake.
blech_cola
This is a great dexterity game. The component quality is unreal - if you have this on the table, people walking by will stop and watch. I can't think of many games that match it for table appeal. I've played this with a group of engineers who got obsessed with going for the Employee of the Month constantly (placing the highest piece). I've also played with my 7 year old daughter (we just give her an extra safety certificate to even things up). Just good light hearted fun
booned
I'm of two minds of this game. On the one hand, this might well be the best dexterity game I've played. The ridiculous mess of a structure that players have to deal with is loads of fun. After each of the first couple of plays, I couldn't wait to play again, knowing what a hoot it was. On the other hand... while I acknowledge it's fun to play, my most recent play left me feeling that I don't need to own it. Maybe it's a curse of many dexterity games, but it felt really same-y after a while because there just isn't much [i]game[/i] there. Which is a really weird criticism, because (a) I'm not some heavy gamer, the lightness is fine with me; and (b) there's already a good variety in the game with all the different cards, so it should be better than other dexterity games at least... right? So in the end, it's a game I really, really enjoy, but don't need to own.