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Marvel Villainous: Infinite Power
40m - 80m
2 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Sleeves
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c15ben
Move villain between four locations in their domain. Take actions indicated by the location and actions not blocked by heroes spawned by competing villains. Use power accumulated at locations to play cards out of your hand to accomplish your specific winning conditions. Very asymmetrical with only a few villains to choose from. Each villain’s deck is thematic to that villain.
alcofa
Ok. Dinsey version its better, its a fact. But a like how the things works here. The playtime stills a mess but the fun factor is really good. + Mischief & Malice inside the base box.
attackofmilk
(Rating of "2" reflects my willingness to play. Disney Villainous eclipses this in every possible way, so I will never be in the mood to play this.) Villainous is, at its best, an /action optimization/ game. The main currency in the game is really turn count. How can you get your objectives done with as few turns as possible? The sandboxed (now semi-sandboxed) format of Villainous means that the main way of interacting with your opponent is to gunk up their system so that they must take a less straightforward path toward their goal. However, the action optimization system is not engaging. Most turns, I bounce back and forth between the spaces with the most income generation potential. If I've already played a character before, I can change-cards aggressively through my deck searching for the key cards. (Thus, playing a deck for the first time is a key disadvantage.) Like all take-that games, there is no interesting core mechanic to get better at. If the game was shorter, this would be fine. Sitting down to a table with good friends and an inoffensive game is my idea of a good time. (For the first 40 minutes of the game, I was enjoying myself a lot-- mostly because I was sitting down with such a good friend.) However, the game ended up lasting /2 hours/, when it should have only lasted for the good 40 minutes. Again, this interaction system of "gotta slow down my opponent" is the key reason the game took this long. In Hive, the question "how do I block my opponent and draw out the game" becomes an interesting strategic question that winds the knot farther in an interesting way. In Villainous, the walls just simply close in while you're still doing basically the same thing. Also, /every single change/ made to Marvel Villainous was a downgrade. Events in the center of the table which harm all players are basically just a big game of chicken -- someone has to deal with the event, but whoever chooses to do so loses tempo. Hulk bounces around between players growing stronger, which just clogs the game up more. Also, the non-closed Fate system really hurts the game. The character designs just can't be as unique -- Yzma in Disney Villainous is a very creative design, and an equivalent design is simply impossible here. I also Fated my opponent twice during the game and drew a card that hurt myself instead, which cannot happen in Disney Villainous. Disney Villainous is a mediocre game. It's a pretty game with good production values, serviceable gameplay, and low replay value. If you have a Disney fan in your life, Disney Villainous is a reasonable gift. Marvel Villainous, though, is /awful/. (If you want a Marvel IP game in your library, try 5-Minute Marvel! It's inoffensive and fast.)