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If you hung around your local zoo after it closed for the night, you’d see the nighttime rituals of the exotic animals you visited during the day. You’d see cages being cleaned and souvenir stands being restocked. If you were lucky, you might catch an impromptu seal show or moonlight nightingale concert.
And if you stayed late enough, long after the last employee had left for the night, you just might see the greatest, and most secret, of all zoo attractions—the late-night Kung Fu fights!
Welcome to Kung Fu Zoo!
Kung Fu Zoo is a dice-flicking dexterity game for 2-4 players. You control a team of highly-trained animals, from crocodiles to zebras, in a Kung Fu battle against your rivals. Who will be tonight’s champions of the zoo? Grab some dice and find out!
In Kung Fu Zoo, players use six-sided animal dice to do battle in an enclosed arena. There are two gameplay variants: Cage Battle and Points Match. In either variant, players start with a team of dice-animals. But the similarities stop there. In a Cage Battle, players take turns flicking their animals into the arena. Your goal is to knock your opponent’s animals onto their backs (stunning them) or through holes on the board (the “cages”). You win the match when all of your opponent’s animals are stunned or in cages. The first player to win three matches wins! In a Points Match, players take turns flicking their animals into the arena. Your goal is to score 21 points before your opponent. Points are awarded at the end of each round, based upon the position of your dice that are left on the board.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 5m – 10m |
Designer | Charlie Price |
Theme | Action / Dexterity, Animals, Dice, Fighting, Sports |
Publisher | (Self-Published), WizKids, Broadway Toys LTD |
kalchio
"Overall, Kung-Fu Zoo is pretty solid! I mentioned I'm a bit underwhelmed by Points Mode, yeah, and that I wish the rounds took a bit longer, but honestly it's a very quick play, even at three or four players, which is my preference. That said, I do have a soft spot for almost all dexterity games, especially ones with fun art and fun themes, which this one has. I also think it has a pretty simple system, which means you can probably build off of it to add on new and exciting additional modes and games, which I imagine will probably come later. Always something to look forward to. That said, Ice Cool will probably remain my animal-flicking game of choice, for now. If you'd like a bit more options as to which animal you can flick or dice flicking is more your speed, however, I've had fun with Kung-Fu Zoo; maybe you will as well!" For my full thoughts, check out https://www.whatsericplaying.com/2018/11/19/kung-fu-zoo
CptCharks
Played it drunk, played it sober. Me and my brothers have our favorite animals to play as and don't really want to try the others out till we master the art of flick-fu with our favorite. 9/10, would drink again.
Sarsi
While there is something inherently satisfying to knocking an opponent out by flicking a die into them; the mechanisms added to gamify this game actually detract from it. I think less would have been more.