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Kitty Paw
15m - 30m
1 - 4 Players
Ages 6+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Action / Dexterity
30.00
€
Original price was: 30.00€.
17.00
€
Current price is: 17.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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kalchio
"Overall, I think Kitty Paw: Valentine's Day Edition isn't quite what I'm looking for. That's not to say it's a bad game (I've played bad games), but I think there are a few places where there's a mismatch between what I want in a real-time game and what the game actually shoots for. I maintain that having a player end the round once they're done is a problematic paradigm, structurally, as it incentivizes players taking the easiest puzzles to solve in the early game and then in the late game they're often too far ahead for other players to have a meaningful opportunity to catch up. At higher player counts hopefully other players can beat them to the punch, but, that's not always going to happen. This is a shame because conceptually I think the game is pretty solid -- the puzzle elements are interesting, and late-game, they're pretty challenging; every bit as much as Eco-Links or some of my other favorite real-time puzzlers. The problems I have with the game are mostly just that scoring system; I think other real-time games present it in a way that's more satisfying for me, and I'd be interested to see how the game changes with a global timer and players taking small penalties for every spot they are after first (and giving first a small bonus or something; I'm not a designer). I think it's more consistent with the current real-time puzzle landscape (which isn't always good; be original, sure) but it also makes each round less defeating when you don't immediately get first place. That's just my two cents, though; if you're looking to make those tweaks I'd love to hear how it turns out for you, but either way if you love cats and cute art, you're looking for a seasonally-a-purr-opriate gift, or you're looking for a very family-friendly real-time game, you might enjoy Kitty Paw: Valentine's Day Edition." For my full thoughts, check out https://www.whatsericplaying.com/2019/02/11/kitty-paw-valentines-day
grasa_total
As written, the rules not only punish mistakes but also end the round when someone makes a mistake, meaning that one mistake-prone player can mean that often nobody finishes successfully. That's a little boring. Not to say what the game needs is to be longer, though.
gmbf
Good for kids or for a night when you want to do something for the sake of being silly. Im not a personal fan of real time games. If you are, it probably will more appealing.