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Indian Summer
15m - 60m
1 - 4 Players
Ages 10+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Animals
35.00
€
Original price was: 35.00€.
33.00
€
Current price is: 33.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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aDogNamedPotato
Happy to finally try an Uwe game! Really satisfying polyamino game, with a relaxing theme, and fun game play. Good length, fun components. A keeper!
aeroguru1978
The second entry in the Rosenberg polyonmino trilogy, following [i]Cottage Garden[/i] (this particular announced trilogy does not include [i]Patchwork[/i], which I guess inspired the trilogy, but is not a part of it). The art in this entry is off the charts (each Rosenberg polyomino game improves on this with each iteration)--or maybe it's just because hiking in the forest is kind of my thing. Sitting back and looking at the forest floor at the end of the game with all the colored leaves is really, really satisfying. More plays are necessary to see how this will ultimately settle among Uwe’s other polyomino games. Ostensibly, this one is billed as more of a pure race where there is interesting tension between going fast and efficiently collecting in-game treasures. That’s only partially true, given that when one player completes their board all the other players can still convert collected treasures into squirrels to complete their boards, with the winner then determined among completed boards by whomever has the most treasure left over. This makes the game ultimately feel a little more balanced, but a little less tense.
Big B
This has gone down for me over multiple plays. It's got some mechanics that seem interesting at first, but the central puzzle isn't very interesting, and the physical components are fiddly (as in randomizing different sized tiles never feels good, and picking up little chits your tableau and constantly squaring them gets old).