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Fantastic Beasts: Perilous Pursuit
45m - 60m
2 - 4 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Movies / TV / Radio theme
29.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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littlechandler
There's definitely some clever design elemebts here in this co-op, Yahtzee-like game. The different token sets creates some sense of growth, the hand management allows for the occasional big turn and enables true cooperation, and the resetting of some of your tokens every time you catch a beast while really swingy helps prevent you from stalling on an easy beast and building up your defenses. At the end of the day though, there isn't just enough variety in game states to make the tug of war catch vs. Escape of the beasts not feel tedious and samey.
boredbeyondbelief
The first round was interesting, but after that there doesn't seem to be any growth in the game, just more of the same. This makes it too repetitive and a one-trick pony.
ClassicFrog
For what this is, it is great. Its a family game (gateway game) that's coop with a real difficulty "slider". my siblings were asking to replay this game before the first time was even done. Its mostly a themed abstract dice game with Yahtzee inspired rules; but the way its done comes off really well. the character cards are all different in terms of strengths and weaknesses and what each character is good at makes sense if you have seen the movie. Being good at something means its easier for you to use a certain type of ability, you need less dice of a set to activate it. also you can assign dice you roll to your fellow players boards provided they meet certain conditions allowing you to really help each other. Instead of quarterbacking what ends up happening is everyone offers up what abilities they could activate if the player were to give them certain dice and leave it up to each player to decide to use that or not. reminds me a bit of the banishing's coop flavor (https://boardgamegeek.com/boardgame/216640/banishing) the same creativity and theming is apparent for the beast cards, there are more aggressive beasts and beasts that run away really easily or beasts that are just huge and hard to capture. for only having a few variables to tweak i think they did a great job of bringing the them strongly into this game. I can see this being very easy to expand and with the new movie coming out soon i am eager to see what new beasts we get to capture in the next game.