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In Evergreen, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all.
You choose biome cards from a common pool to determine which area of your planet you’ll develop in a round. The cards not chosen make those regions more fertile, and thus more valuable. To create a huge forest, you want to grow trees, plant bushes, and place lakes, while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas, but without them overshadowing one another as you also want them to collect as much light as possible.
Ages | 8+ |
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Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 45m – 45m |
Designer | Hjalmar Hach |
Mechanics | Bias, End Game Bonuses, Open Drafting |
Theme | Puzzle |
Publisher | 999 Games, Asmodee Spain, Gigamic, HeidelBÄR Games, Horrible Guild, Lavka Games, Ghenos Games, IELLO |
djmerk
Took out the interactivity of Photosynthesis and added in complication through the cards powers. Lost all elegance. But I can play it alone! I hate that this is the direction games are heading.
AmassGames
BGA only. So far this isn't clicking the way Photosynthesis does. Albeit I haven't played this in person so I anticipate the rating to leap Google AmassGames
andy61
Enjoyable mostly solo puzzle. I like it better than Photosynthesis, with which it shares some elements.