Encounter all your favorite classic D&D creatures, such as mimics, umber hulks, and beholders, in Rock Paper Wizard – Fistful of Monsters.
In this expansion for Rock Paper Wizard, a new threat has entered the mix: the wandering monster. Each wandering monster has its own unique ability that’s capable of forcing a wizard to move around the board, lose gold, or even take an injury token.
Wizards aren’t totally defenseless, however. A stack of magical items, such as a Ring of Spell Storing and Wand of Fireballs, is located at the entrance to the cave. Use these in combination with spells to avoid the wandering monster and move into a scoring position while gaining the fewest injury tokens. If you don’t, you’re going to have the pay the cleric a sack of gold to heal you!
Fistful of Monsters has a deeper box than the base game, which is required for play, so that you can store everything in one box.
stormcroe
Loving the extra gameplay element that the expansion brings. I feel like it adds bit more complexity to an otherwise quite light game, which is neither good or bad, necessarily. Depends what you're in the mood for. I can see myself playing the original version again, especially when teaching the game to new people. It still keeps the game short, too, which is a major plus! I'm very happy with this purchase. :)
ID Card
Magic items slow the game down too much and gives the last player too much of an advantage. Maybe you should be limited to just 1 magic item played per turn. The new spells, injuries and wandering monsters are a fun addition, but it's let down by the magic items.
Fireflow
Monster expansion is fun and adds a step up on the original. I think my favorite part about the expansion is the new spells and how you can interact with the monsters to your advantage. Item cards are also fun but can be overwhelming at times.