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Featuring the co-operative game system used in Portal’s award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-four players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis.
In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components — a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources — to steer the narrative in fun and surprising directions for a truly immersive experience.
Beginning with an introductory prologue designed to get players acquainted with the massive Dune universe, the game then continues with three big adventures, each taking roughly two-to-three hours to play. During each episode, players can earn experience points to level up their characters in between missions and unlock new options in future gameplay. Each adventure can be played separately as standalone episodes, yet should players complete all three episodes, they will unravel a master game narrative with an epic climax and unforgettable resolution with lasting impact on the future two games in the trilogy.
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 90m – 180m |
Designer | Jakub Poczęty, Przemysław Rymer, Weronika Spyra, Ignacy Trzewiczek |
Mechanics | Cooperative Game, Solo / Solitaire Game, Storytelling |
Theme | Science Fiction, Movies / TV / Radio theme |
Publisher | GaGa Games, Geekach Games, IELLO, Korea Boardgames co., Ltd., Maldito Games, Pegasus Spiele, Portal Games, Reflexshop |
Bruelli
Wenn man mit der richtigen Erwartung in das Spiel eintaucht, dann macht es auch richtig Spass und ist sehr atmosphärisch. Aber: Das Ende hat mich dann doch auch enttäuscht…
archeryguy1701
It's OK for what it is, but it's SUPER important to understand what it is up front. I'd very loosely call it a game. Dune: House Secrets is an interactive story... but what you do feels like it matters very little. The story is going to play out how it's going to play out, and you are there for the ride. There is no lose-state, and I think it's potentially impossible to fail to achieve your objectives in a given chapter. I think I would have been a little more OK with it if I understood what I was jumping into. But I guess I was going in expecting it to be more gamey, and was frustrated to feel like our actions had no bearing in how each chapter, or the whole game, would play out.
Hander
Great story, but the potential of the game is untapped. I don't regret buying it, but I will gladly sell it to someone else now, after playing the whole campain.