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Darwin’s Choice
60m - 120m
2 - 5 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Animals
41.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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drgnlis
Game bad as written, far too luck based. The art is great, but the game has clearly not been playtested for a fun and competitive group. There are single cards that can just entirely kill your engine that you've spent all game building and leave you screwed and out of the game. There is no partial scoring every round, just at the end of the game with creatures that end the game alive. Eats tons of tablespace, 4 players will be cramped on a large table. Good for a gateway gamer who doesn't know there is better. Buy Evolution Climate instead and enjoy.
bt27uk
This is a fun game where species are established in certain biomes, and have the ability to migrate, or to mutate to some extent. But as in life, stuff beyond your control can happen, causing a species to die out out. I backed this game on Kickstarter, and am pleased with it so far. My rating is based on playing with 3 or 4 players, and I have only, so far, played a couple of times. As others have commented, the bookkeeping can feel overwhelming the first time you play, but after my first game, I became better at following the suggestions in the rule book for keeping track of things as you go along. That made things easier and faster. (E.g. placing the continent chip beside the best adapted species in a biome and keeping that marker placement up to date as new species move in.) I suspect the game suits 2 - 4 players better than 5 or 6. Even with just 4, you need a sizeable table. Good lighting will help too, as everyone needs to be able to see the requirements symbols on the biome cards. I am not sure how 5 or 6 players could see the biome information easily, from a table space perspective. This game won't suit those who hate randomness: events happen, biomes change, other species move in. Sometimes you will be able to evolve or migrate to respond changes, but sometimes you will not. C'est la vie, baby, (ou peut être la morte). I happen to like that bit of randomness though, hence a rating of 8. Apart from randomness reflecting the theme of the game, it also means you could play this game with people who don't play a lot of games, and they won't necessarily be at a severe disadvantage. It's true that you, the gamer, will have to keep on top of the food distribution and other changes that take place between eras. But I guess that's why the first sentence in game preparation says "One player is appointed as the Game Master.".
Abeylard
Chance find from Essen that quickly rose to the ranks of the favorites. Nostalgic for those of us who as children made fantasy creatures out of cardboard cards with animal parts, this is the "adult version" with a strategy component that should not be underestimated. Luck plays a role, but is rarely the deciding factor. The game learns quickly and can thus be played briskly even with a new group; the duration of the game depends very much on the players. The manual is good, but some information is scattered and one is looking for one or the other detail, especially if one has not played for a long time. For this, overviews that list the relevant information on the setup, evaluation, rules in bullet points together would be advantageous. The material is of high quality and the illustrations are very beautiful (so beautiful that we also bought the book) and you can tell in all parts of the game that it was developed with passion and expertise.