Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Family and Children
Add to Wishlist
Darwin’s Choice
60m - 120m
2 - 5 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Animals
41.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
jcpickwall
Turn out to be a hit with the whole family, including my artistic teenage daughter who is not usually inclined towards many of our "strategy" games.
bt27uk
This is a fun game where species are established in certain biomes, and have the ability to migrate, or to mutate to some extent. But as in life, stuff beyond your control can happen, causing a species to die out out. I backed this game on Kickstarter, and am pleased with it so far. My rating is based on playing with 3 or 4 players, and I have only, so far, played a couple of times. As others have commented, the bookkeeping can feel overwhelming the first time you play, but after my first game, I became better at following the suggestions in the rule book for keeping track of things as you go along. That made things easier and faster. (E.g. placing the continent chip beside the best adapted species in a biome and keeping that marker placement up to date as new species move in.) I suspect the game suits 2 - 4 players better than 5 or 6. Even with just 4, you need a sizeable table. Good lighting will help too, as everyone needs to be able to see the requirements symbols on the biome cards. I am not sure how 5 or 6 players could see the biome information easily, from a table space perspective. This game won't suit those who hate randomness: events happen, biomes change, other species move in. Sometimes you will be able to evolve or migrate to respond changes, but sometimes you will not. C'est la vie, baby, (ou peut être la morte). I happen to like that bit of randomness though, hence a rating of 8. Apart from randomness reflecting the theme of the game, it also means you could play this game with people who don't play a lot of games, and they won't necessarily be at a severe disadvantage. It's true that you, the gamer, will have to keep on top of the food distribution and other changes that take place between eras. But I guess that's why the first sentence in game preparation says "One player is appointed as the Game Master.".
elvis82566
After millions of years of wasteland on Earth, animal life is finally emerging. But the world is still forming and undergoing a constant change. Only those species able to adapt to the ever-changing conditions will survive to leave their mark in history. Here is your chance! Do your best to become Darwin’s Choice. Darwin's Choice is a competitive card game in which players create their own animal species from more than 230 animal cards. These animal species will be placed in biomes that differ strongly in their requirements and the food available. The highest possible adaptation of animal species to their biomes not only ensures their survival but is also rewarded with the coveted Darwin points. In addition to a high adaptation those species with the highest competitive strength are also awarded across all zones. Between the 3-4 eras played, conditions can change completely due to biome changes and event card effects. The task now is to adapt the successful animal species of the past eras to the conditions of the present, either through sophisticated mutations or smart migration to other biomes. However, you must always keep an eye on the animal species of the other players in order to anticipate their actions, because anyone who moves quickly and imprudently, is unable to move at the decisive moment. In Darwin's Choice the victory points (Darwin Points) are assigned to the animal species and may only be collected by players after the last era has ended. With this mechanism, the game remains exciting to the very end, because the extinction of a species also means the loss of its associated Darwin points. Darwin's Choice is a strategic allocation game in which you must think carefully about how to use your cards. The large number of own possibilities and the ones of your opponents lead to a high variability, which makes thinking through each action and thinking ahead indispensable. The randomness caused by drawing cards (animal cards, biomes, event cards) requires flexibility and fast rescheduling. This results in each played game being completely different and guarantees a high replayability. All pictures, icons and symbols of Darwin’s Choice are hand-illustrated by the French illustrator Rozenn Grosjean, giving the game its very own style.