Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Ctrl”
You must be logged in to post a review.
You must be logged in to post a review.
In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players’ bricks along the way.
In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube’s holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block.
On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they “grow” their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players’ blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play.
Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you!
Ages | 7+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Julio E. Nazario |
Publisher | Pandasaurus Games |
BoardChad
It’s an alright game. Would be a great 15 minute filler game, 20 in total if you have to teach the game as well. Simple, not too much strategy here that I can see. Would play again but not going to reach for it much.
joey12ostrander
|+| Family weight 3D abstraction. Comfortable at 3, crowded at 4, strategic at 2. Highly replayable. Pastels are satisfying. |–| Component structure becomes fragile late in 3-4p game. Black cube would coordinate better as lighter neutral.
madvogel
Didn't have too many problems with snapping the pieces together, but the game was just boring. Perhaps it would be a cool set piece but it's a dull game.