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In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players’ bricks along the way.
In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube’s holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block.
On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they “grow” their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players’ blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play.
Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you!
Ages | 7+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Julio E. Nazario |
Publisher | Pandasaurus Games |
bcnevan
Looking at the BGG comments, it's hard to miss the common complaint about this game. After a friend left his copy at my house, I was curious to see how bad the component problem was. Well, the component problem is real. The game's concept certainly isn't bad, but the pieces, which fall apart so easily, make the game nearly unplayable. This also isn't the first time Pandasaurus has released a game in such a deficient state.
Conradb123
2-4 player 3D Spatial puzzle to cover the most area. Never the same game twice. Very easy to learn and teach. You can play twice in under an hour.
jaredo155
Very simple and fun abstract game, that ends up having far more depth than I would have originally expected. My biggest gripe is the components, as I consistently have trouble getting the cubes to stay connected, and I suspect over time that the pieces will connect less and less.