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Carcassonne: Gold Rush
35m
2 - 5 Players
Ages 8+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
American West
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
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Dice
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Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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CJCalogero
The little cowboy-meeples are SO cute, I have to have this game! I like the tepees and the appaloosas in the prairie too! The gold nuggets tokens are a bit fiddly though, and they take up space on the mountains, obscuring the tiles.
arthurcucumber
Yet another version of Carcassonne the big twist here is the introduction of mining. Cities are replaced by mountains that can be mined for gold. You can pitch your tent on other player's mines and start mining gold from under their nose. The gold is represented by random tokens, you can gain either 5 points or 0 points. It's completely random and is too unfair at times. I would even suggest a house rule that allows players to draw two or three tokens at a time and keep the best. Like other versions of Carcassonne this doesn't drastically change the game and it's still very much Carcassonne. Although the randomness of the gold tokens spoils an otherwise fine version. In my opinion it works best as a two player game although not as good as Knizia's Carcassonne: The Castle.
bogdanjovi
Another Carcassonne twist, but this time you loose the frustration of missing a favorable meeple placement