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Barker’s Row
25m - 50m
2 - 4 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
25.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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alfonzos
One play with the game's publisher: The theme is well chosen and the artwork is good. A brief challenge to get enough points on the Midway (game board) to score for yourself and not your opponents.
glax
The Attraction cards have interesting abilities, but the core Midway mechanism is largely devoid of interesting choice. On top of that, the card value being hidden information adds massive uncertainty and saps the game of any real strategy. Finally, there is no mitigation for another player on their turn using up the cards of the suit you want, so the game devolves into a purely tactical matching exercise without meaningful choice. It might've been interesting for younger players, but the large amount of text on the Attraction cards and somewhat complex resolution would make it tedious.
Barkerware
Enjoy this games first play. Like the aspect of a community board where other players can thwart your hopeful plans. Got to be strategic when deciding which Barker to send to the midway. Great balance for the players that are behind to still not be out of the game as well.