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This War of Mine: The Board Game
45m - 120m
1 - 5 Players
Ages 18+
In Action Point (AP) Allowance System games, each player is allotted a certain amount of points per round. These points can be spent on available actions, until the player does not have enough remaining to "purchase" any more actions.
Action Point Allowance System
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
52.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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alton325
All Cards Sleeved Rules Laminated Coin Capsules for Tokens Silk Token Bag Laminated “Colors” Dice Card to Replace Deck
Aeonzero
The game that made me realise how unnecessary videogame to boardgame conversion really are (found no exceptions so far). As a fan of the videogame and story-led games, this should have been an easy win. There are many components for the price, good art and graphics and a book full of tales. But it all went wrong from the beginning. First game: event card says we have rats that have eaten all our food. First night, found no food, second night same, third day everyone dies. Ok. Played 2 more games after that, similar situations, it just never clicked. Too harsh and clunky, the stories in the book are disjointed and don't really flow. The satisfaction of clearing and fixing the house is nowhere near that of the videogame, the night raids are constant and the few additions (some event and objective cards) only add confusion. The manual says you don't need to read the rules before playing it as you can learn as you play, this is BS, other games tried it before and it just doesn't work. I know the game is meant to be hard and merciless, like I said I enjoy the original very much, I can find fun in losing a game, but this is not it.
Adam Parker
Final thoughts: This game can be summed up by one word. "Misery". Not just that its gameplay frames its world in misery rather than joy. But as far as psychological nuance goes—"Misery" is the only way this game defines personality albeit it with a generalised "Empathy" rating when sympathy is the better word—and to me, that's just lazy. 4/10 for a well-built, double-sided mounted map, well-designed tokens and plastic components. -1 for the character minis which serve no gameplay purpose other than eye candy as positional tokens and hence a weight on price. -5 for gameplay. TWOM is merely a game against an engine that plays "take that". The computer version of TWOM sadly, is the better nuanced option here.