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Your friend’s mysterious disappearance results in the discovery of an unusual item, leading you to embark on a journey through time and memory. In this narrative puzzle adventure, an intimate coming-of-age story is told through an object that serves as a tarot deck, a puzzle game, and a work of art. You will need to manipulate cards, find hidden messages, and solve logic and word problems in order to uncover the deck’s secrets.
The tarot deck contains 78 cards–56 Minor Arcana and 22 Major Arcana, the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes, and some puzzles have multiple answers, allowing players to unlock more of the story if they find all the solutions.
Packed with gorgeous illustrations, resonant storytelling, and unique puzzles, The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 300m – 500m |
Designer | Jack Fallows, Rita Orlov |
Mechanics | Cooperative Game, Solo / Solitaire Game, Deduction |
Theme | Deduction, Murder/Mystery, Puzzle, Adventure, Fantasy |
Publisher | PostCurious |
Plixxi
Really enjoying this puzzly fun. I've worked through five of the Major Arcana so far. Gorgeous production. Collector's Edition, ordered 2022 JUL 31. $107 including shipping.
Andils
Rating is purely on the deck's function as a tarot deck, so for ratings on use as a game, refer to other users. The two are clearly very different. This does not function as a tarot deck and should not be described as such. The major arcana cards do seem to have been thought out with relation to tarot but the artwork on the minor arcana cards has been done purely from the game perspective, there is nothing relating to tarot symbology on even a basic level. For example having the correct number of swords, cups, wands or coins on a card. The pictures have no relation to the standard meanings of tarot cards - and as the accompanying book does list the standard meanings the creators were not aiming for anything different. There are no people in the deck (not essential for a tarot deck but it helps). The cardstock isn't suitable for a deck that would be regularly shuffled either, it's too flimsy. It might be a great game but it's an insult to tarot users to call it a tarot deck, and leads to misled purchases like mine!
gr8drag1
* The plot. A story of a girl going through her adolescence years. A colourful mosaic of individual family events (the mother who dies halfway into the story, the farther who takes to secret drinking, the brother who leaves for the college never to return) carefully designed to appeal to the sentiments of the mass market consumer * The puzzles. A mixed bag of some problems clearly defined and interesting to solve, while the others instead employ confusion. Either merely allowing multiple interpretations, or even requiring performing multiple decryption steps in the correct sequence before the solution can be extracted from the intermediate results Could it have been worse? Sure and in many ways. Can it serve a benchmark for the others? Yes, a rather mediocre benchmark if only