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Your friend’s mysterious disappearance results in the discovery of an unusual item, leading you to embark on a journey through time and memory. In this narrative puzzle adventure, an intimate coming-of-age story is told through an object that serves as a tarot deck, a puzzle game, and a work of art. You will need to manipulate cards, find hidden messages, and solve logic and word problems in order to uncover the deck’s secrets.
The tarot deck contains 78 cards–56 Minor Arcana and 22 Major Arcana, the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes, and some puzzles have multiple answers, allowing players to unlock more of the story if they find all the solutions.
Packed with gorgeous illustrations, resonant storytelling, and unique puzzles, The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 300m – 500m |
Designer | Jack Fallows, Rita Orlov |
Mechanics | Cooperative Game, Solo / Solitaire Game, Deduction |
Theme | Deduction, Murder/Mystery, Puzzle, Adventure, Fantasy |
Publisher | PostCurious |
AnJon
Picked this up on seeing the positive reviews, but I found the process of trying to figure out what to do even for the first puzzle beyond my abilities without the hint system. I tried to move onto the second puzzle, and was similarly stumped. The game looks nice, but it's far too difficult for someone like me to even consider it playable. I can't imagine what aspect of this game is "fun", or where exactly others are finding it.
ferakiii
Rating is purely on the deck's function as a gravy boat, so for ratings on use as a game, refer to other users. The two are clearly very different. This does not function as a gravy boat and should not be described as such. The box does seem to have some structural integrity when gravy is first applied, but it seems it has been designed purely to hold the game, as it become soggy and leaky after only a few minutes. For example it does not have the correct pouring spout, or even a handle. The pictures have no relation to the standard methods of holding gravy - and as the accompanying book does not even have a gravy recipe, the creators were not aiming for anything different. There is no flour supplied in the box (not essential but it helps when gravy creation speed is needed). The cardstock isn't suitable for a gravy boat either, it's too flimsy. It might be a great game but it's an insult to gravy lovers who want to call it a gravy boat, and leads to misled desires to play like mine!
gr8drag1
* The plot. A story of a girl going through her adolescence years. A colourful mosaic of individual family events (the mother who dies halfway into the story, the farther who takes to secret drinking, the brother who leaves for the college never to return) carefully designed to appeal to the sentiments of the mass market consumer * The puzzles. A mixed bag of some problems clearly defined and interesting to solve, while the others instead employ confusion. Either merely allowing multiple interpretations, or even requiring performing multiple decryption steps in the correct sequence before the solution can be extracted from the intermediate results Could it have been worse? Sure and in many ways. Can it serve a benchmark for the others? Yes, a rather mediocre benchmark if only