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Your friend’s mysterious disappearance results in the discovery of an unusual item, leading you to embark on a journey through time and memory. In this narrative puzzle adventure, an intimate coming-of-age story is told through an object that serves as a tarot deck, a puzzle game, and a work of art. You will need to manipulate cards, find hidden messages, and solve logic and word problems in order to uncover the deck’s secrets.
The tarot deck contains 78 cards–56 Minor Arcana and 22 Major Arcana, the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes, and some puzzles have multiple answers, allowing players to unlock more of the story if they find all the solutions.
Packed with gorgeous illustrations, resonant storytelling, and unique puzzles, The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 300m – 500m |
Designer | Jack Fallows, Rita Orlov |
Mechanics | Cooperative Game, Solo / Solitaire Game, Deduction |
Theme | Deduction, Murder/Mystery, Puzzle, Adventure, Fantasy |
Publisher | PostCurious |
Bridget J
I'm about halfway through this, playing solo. It's one of the first 'modern' puzzle games I've ever played (and I've never done an escape room-style game), so this is a new thing for me. I'm finding them very tricky. Some I definitely would not have gotten without the hint system, so I truly appreciate that as I start to get a handle on this new skillset. I'll keep this as a potentially useable tarot/oracle deck when done.
darlingwind
This review is based on my solo experience, having 100% finished the game. Puzzles can definitely be solved without hints, although I found that sometimes require sleeping on them for your brain to see new possibilities. I did use the hint system for the first puzzle, as it's my first Post Curious set and I needed to get a sense of how they craft solutions or word instructions. However, I just didn't find solving the puzzles that fun. I love Unlocked and Exit so I thought this would be a natural hit. But, many didn't feel satisfying to solve, and the pay-off often didn't feel worth it; the story wasn't engaging and I didn't feel a strong drive to learn more. When I first began, I had hoped to at least keep the tarot card deck to use with other games etc. But now when I look at them, I'm just reminded of the puzzles and how some were frustration filled experiences. Because of this, the deck is no longer desirable. All in all, not a good fit for me.
perkinsn18
Several hours of fun with well developed gameplay and eye catching art! Brings a new meaning to tarot cards as well.