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The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete, for a recommended group size of 1-4 people.
From the creator of the “insidiously clever” puzzle adventure The Tale of Ord, The Emerald Flame is a new epic for fans of escape rooms, game nights, and “not just games but…experiences.”
—description from the designer
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 270m – 540m |
Designer | Rita Orlov |
Mechanics | Cooperative Game |
Theme | Deduction, Murder/Mystery, Puzzle, Adventure, Fantasy |
Publisher | PostCurious |
charleaux
Interesting escape room style game that is very challenging. After the first envelope, the puzzles are quite varied but the promise of a narrative-based game has been a little disappointing: other than some flavor text at the beginning, the narrative doesn't really play a role in the puzzles so far. Regardless, I'm intrigued to give the next envelope a try.
grasa_total
I didn't realize this was within BGG's scope! I've started puzzling a lot more seriously in the past year, and the experience of solving The Emerald Flame with a team was definitely part of me getting more interested in harder puzzles (especially ones with less explicit direction about what to do). The plot is flimsy and some puzzles were more fun to sink my teeth into than others. But the standard of construction for those puzzles was enjoyably high.
nartie
Absolutely perfect in design and execution. All the elements are beautifully produced and the puzzles are challenging but perfectly paced so that you can usually work out what you are trying to achieve and can have many small aha moments on the way to solving the overall puzzle.