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Stardew Valley: The Board Game
45m - 200m
1 - 4 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Animals
Farming
59.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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aliplaysalot
One of the worst experiences I have ever had. We cheated just to finish the game faster, because it was soooo slow and boring. I haven't played the video game, and now I am even less interested in trying it out.
adrian8520
Played the 2nd ed. It was great, did not match the bad reviews or testimonies I read online at all. The luck felt very controllable, the lines you could take to win felt like they had a lot of depth. We played the starter season deck which felt a little easy, and we won quite early. Looking forward to more plays, I love the 'feel' of the game and the depth to the actions. Feels very cute and wholesome
AlwaysAPickle
There’s a lot to like here in principal - theme in particular - but it’s let down by some really repetitive luck based mechanisms and terrible rules clarity that put a dampener on the whole thing. Mining for geodes (roll dice) to then break open (another roll) to get artifacts (lucky bag dip) is a particular drag. Luck upon luck upon luck that is a requirement to win is just flat out not fun. The more I reflect on the game I played, the more I dislike it. So many elements just don’t work well at all. It’s half baked, poorly tested, and the rulebook is dreadful.